Prototypes of my Lego maps for Castle World

Main Map of the Far Aglan region 7 32x32 plates x 4 32x32 plates at a ~7.199 miles per stud (32x32x32x1.16feet/actual stud or 32 ks).


Map of Far Aglan itself close up


The Main Map is far from finished, but I wanted input from neighbors as to what other terrain features they may want in their area. Also, doing this map in POVRay is very time consuming. I am looking for 2-3 neighbors for the NW corner of the map, 1 for the SW slightly off the map at the bottom of the "tail" of Centaria. To the east I would like 1-3 oriental kingdoms, prehaps one island kingdom with some oriental contact in the Eastern island group.

Realms:
Human Realms:
Desert: The deep desert kingdom of Far Aglan is a kingdom with no fixed borders. It lies at the heart of a great desert and only the most skilled guides can find it in the wastes. It is the remnants of a once great empire, swallowed by the desert long ago. Only one major city, Kyro, and numerous towns remain. The kingdom is ruled by a Pharaoh, though the position is no longer as grand or powerful as it once was.

Regular: Centaria, The Hub of the World, is not very large, but is a very prosperous center of trade for its entire region of Castle World. Virtually all the trade in the region flows through its borders, due to its strategic location. Centarian longships carry cargo from its southern coast to all parts of castle world and from time to time huge caravans leave across the Far Aglan Desert to trade in the eastern realm of Fu Fan.

Nexus: Nexus is the new Capitol of Centaria and a bustling trade center. Goods from the north and east come here in massive quanities, as well as south to the sea via the river and Port Royal. The city is massive and has a little bit of everything. One of the most popular attractions is the arena, where gladiators come from all over the regin to beat each other senseless.

Port Royal: Port Royal sits near the mouth of the river and serves as the main port of Centaria. It also is the largest port city in the area. Most good that travel to or from the south, or the far west by sea, travel through Port Royal.

Darvine: The small port town of Darvine sits on the southern coast of Centaria at the bottom of what the Centarians call "The Tail" of Centaria. The area is tropical and warm and is used for recreation by the royal family. The royal villa sits a few miles north of the town of Darvine.

Kardarro: Kardarro is the old capitol of Centaria and sits near the edge of the desert on a large lake. The city is ancient and existed in the days when Far Aglan was at its greatest.

Northpoint: Northpoint is a village slightly south of the bridge that crosses the river in northern Centaria. At the north end of the bridge is Fort Grol, which guard the bridge and northern roads. Travellers actually have to pass through the fort, or at least a special corridor within it to cross the bridge. The bridge itself is an engineering marvel and took years to build.

Oriental: Across the endless dunes of the Far Aglan desert lies an ancient and mystical realm. It is called Fu Fan. For centuries this kingdom has thrived in virtual isolation, because of geographic barriers. In the last couple of centuries brave explorers have begun to come here across the desert. They search for knowledge and riches, and believe those can be found in Fu Fan.

Deep Realms:
Fungoi: The fungoi do not really have realms, but exist in concentrated pockets throughout the Deep Realms, including within the arachnis and dwarven kingdoms.

Arachnis: The main empire of the arachnis forms the heart of the Deep Realms and streches for hundreds of miles through the middle levels its darkness. Various fungoi groups live within the arachnis empire, known as the Great Web, but are tolerated and usually left alone. The Great Web is not really a "web," at least of the type spiders are associated with. It is a labyrinth of tunnels that fan out from the Mother Web, a cavernous city of real spider webs and tunnels, at the center of the empire. Besides the fungoi, humanoids are not welcome in the Great Web. Most are stopped at the entrances to the Middle Deep and turned back. It is at these points where most conflicts between the arachnis and humanoids occur. The dwarves, however, have come to be familiar with the ways of the arachnis, at least to a point, and use these "border" areas as trading posts. Here they can trade with the arachnis for gems and gold, and provide resources that the arachnis might need from the Upper Deep and the surface.

The arachnis do have a few direct access ports to the surface in remove areas. Called boreholes, these shafts, which may be anywhere from 15' to 100' wide may descend thousands of feet vertically into one of the main tunnels of the arachnis' underworld realm. Both ends of the borehole are guarded, though the upper end may be concealed and only lightly garrisoned. Arachnis can climb the walls of these shafts quickly and sometimes descend the wider shafts by treefalling and them stopping themselves with a web strand as they near the bottom. Usually only the most experienced try this method, however, as it can be fatal if not done correctly. To prevent surface dwellers from using the boreholes as giant garbage disposals the shaft usually extends way beyond the exit passage at the bottom into an unused cavern, underwater lake, lava river or the like. Also, the guards above would attempt to prevent any foreign objects from being tossed down the holes. Humans rarely find the boreholes, however, and if one is discovered it may become disused and even sealed if the arachnis feel that its security is no longer guaranteed.

Dwarven: The dwarves live in the upper parts of the Deep Realms. They are forced, from time to time, to venture deep into the Deep Realms to mine the gold and gems they crave, but prefer to live where fresh air is not far away. There are several small dwarven kingdoms throughout the Deep Realms.

The Lower Deep: The lower deep is a dangerous place and is not really anyone's domain. It is filled with rivers of lava that feed several active volcanoes, geysers, vast underground seas, and monsters of every size and description. Only the most brave or greedy will ever venture here. Even the arachnis avoid its depths unless there is no other choice by to go there.




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